Flat road, top speed, your own last run nagging at you. That shape never needed improving and I'm glad someone remembered. A typical go lasts a couple of minutes, which means it's built for the restart, and building for the restart is the correct instinct.
Loads instantly, you drive, you crash, you go again. No menus to fight through and nothing to install. This is what im after at 11pm on a laptop with one hand on the keyboard. Ruined a chunk of my evening (working as intended).
Thin by design and completely honest about it (which counts for more than people admit). There isn't much past going fast and going again, so if you need progression or variety you'll be finished quickly. It does its one thing cleanly though, and finding that out costs you nothing. I'd take it over a bloated racer with a loading bar.
The pitch is speed and the pitch doesn't lie. Plain canvas, no engine, so it's running before you've finished reading the page. After that everything comes down to how the car sits under your hands at pace. Old 2D racers were pure input feel and that's what this is chasing. Come for the handling. There's nothing else to come for.
Fun. Addictive. Can become a slide show sometimes for some reason but otherwise a really fun little game!
Two seconds to load isn't a marketing line. That's the design, right there. You're racing before you've finished deciding whether you wanted to be. I did about twenty runs, telling myself each time that this was the last one. The handling is twitchy in a way that reads as deliberate rather than unfinished.