Score attack in a modern coat. One verb. A city to wreck, and a number that climbs while you do it. That's the arcade contract more or less untouched, and the multiplayer angle turns it into an argument with your mates about whose total is bigger. Stupid in the way I like.
Clicked in to see what the joke was. You swing, you break stuff, a dollar figure appears. Funny straight away, and dead easy to hand to someone else with a go on then, beat that!
It's one gag stretched over a physics toy. That isn't the criticism it sounds like, because the gag lands and physics toys age well. What'll decide it is whether the swing has any depth under the spectacle. Right now the reason to come back is a mate's number rather than the game itself. Still worth ten minutes.
Does the rope click for you in the first ten seconds? If it doesn't it never will, and the rest of this rides on that. Scoring damage instead of time is the clever bit, because it pushes you to carry speed into things rather than past them. Messy by design, and it knows it.
Demolition for money ought to be loud. Somehow it isn't. You swing, the infrastructure takes the hit, and nobody real gets hurt. A couple of minutes a session, no pressure to be any good at it, and no nagging to come back tomorrow. Perfectly nice way to pass the time while the kettle boils.