A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to guess both when and where.
Why I made it
being able to time travel with AI and explore moments in history
The details
Genre: Puzzle, Simulation
Engine: ThreeJS
Made with: Codex
Multiplayer: yes
Mobile: playable on a phone
Award: MOST PLAYED
From the maker
being able to time travel with AI and explore moments in history
Guessing where you are is one thing. Guessing when is a completely different muscle and that's the part that makes this stick. You're stood inside a still moment reading rooftops, then clothes, then the quality of the light itself, hunting a decade down before you'll commit to anything. It wants you to know things, and not alot of browser games ask that of a person.
Being dropped inside a frozen moment and simply turning round in it is a lovely feeling. I spent ages on hems and window frames before I gave any thought to whether my answer was right. Sessions are short and nothing about it punishes you. A nice one to keep open in a tab.
One idea carries most of this, and since it's a good idea that's mostly fine. Repetition is where it thins. Learn to read two or three eras and a lot of rounds start resolving the same way, at which point the scenes themselves have to be interesting enough to hold you. Worth your time. Just don't go in expecting depth underneath the guessing.
opened this expecting five minutes. Stayed a lot longer. You commit to roughly where and roughly when, then find out how wrong you were... Simple, and it works.
Guessing where has been a solved genre for years. Guessing when is the idea here, and it's a good one, because a scene has to carry enough period detail to be legible before you can commit to a year. High bar, and everything rests on clearing it. Sessions are short, and this is a very sharp hook rather than a deep game. The hook is real, though.