Svelte games. The small runtime makes it a favourite for jam entries where load time matters.
Nobody has shipped a game here that credits Svelte. If you have one, adding the credit takes one checkbox at submission.
What people ask before they pick a tool, or before they trust a listing that credits one.
The small runtime is the whole reason people reach for it during a jam. Load time is a real feature when a game has to start before somebody closes the tab.
Makers pick their tools from a list when they submit, and that is what this page filters on. It is self-reported and nobody audits it, so treat it as a credit rather than a certificate. Where a game links its source, you can go and look.
No. Svelte is what the maker built with; the game ships as a page you open in a browser. Nothing on this list needs a plugin, a launcher or a download.
Open the source link on any game here that has one, then read the official documentation at svelte.dev. Reading one finished small game teaches more than a tutorial series, and a good number of makers on this site publish their repositories.
Every tool with a page here, with a live count of what has shipped on it. Most games credit two or three, so these lists overlap by design.