StuntSim
Rocket VTOL stunt flight simulator with realistic physics, snappy action, and…
Games whose interface came out of v0: menus, HUDs and shells generated fast so the maker could spend time on the actual mechanic.
Across 1 game, the biggest category is Simulation with 1. Counted from the listings on this page, not estimated.
v0 rarely turns up alone. The tools it appears alongside most often here are Three.js, which is roughly what you would expect from an assistant sitting on top of somebody else's rendering stack.
Every one of them is free to play. All of them run in a browser tab with nothing to install.
What people ask before they pick a tool, or before they trust a listing that credits one.
For the shell around a game (menus, HUDs, settings, leaderboards), it is fast. It will not write your game loop, and none of the makers here claim it did.
Makers pick their tools from a list when they submit, and that is what this page filters on. It is self-reported and nobody audits it, so treat it as a credit rather than a certificate. Where a game links its source, you can go and look.
No. v0 was used to build them, not to run them. Every game here is a link that opens in a normal browser tab, with nothing to install and no account to make.
The split varies enormously and the tag does not tell you which end of it a game sits at. Some people here architect everything themselves and hand over the tedious parts; others describe a mechanic and iterate in conversation until it plays well. It is a fact about the process, not a verdict on the result.
Every tool with a page here, with a live count of what has shipped on it. Most games credit two or three, so these lists overlap by design.
Rocket VTOL stunt flight simulator with realistic physics, snappy action, and…