3D browser games built on Three.js. Everything here renders with WebGL and runs without a plugin or download.
Across 91 games, the biggest category is Action with 32, then Simulation with 14. Counted from the listings on this page, not estimated.
Three.js rarely turns up alone. The tools it appears alongside most often here are Claude Code and Cursor, which is roughly what you would expect from a rendering layer that still needs the rest of a project around it.
Every one of them is free to play. All of them run in a browser tab with nothing to install.
Nobody has shipped a game here that credits Three.js. If you have one, adding the credit takes one checkbox at submission.
What people ask before they pick a tool, or before they trust a listing that credits one.
It has been the default answer for 3D on the web for a decade and it still is. Expect to write more maths than an engine would ask of you, and expect the result to load in about a second.
Makers pick their tools from a list when they submit, and that is what this page filters on. It is self-reported and nobody audits it, so treat it as a credit rather than a certificate. Where a game links its source, you can go and look.
No. Three.js is what the maker built with; the game ships as a page you open in a browser. Nothing on this list needs a plugin, a launcher or a download.
Open the source link on any game here that has one, then read the official documentation at threejs.org. Reading one finished small game teaches more than a tutorial series, and a good number of makers on this site publish their repositories.
Across the 91 games on this page, the most common categories are action, simulation and arcade. That is what makers actually shipped, counted from the listings themselves rather than estimated.
Every tool with a page here, with a live count of what has shipped on it. Most games credit two or three, so these lists overlap by design.
Ranked by recommendations on their Three.js games only.