Blockzilla — a Vampire Survivors meets Rampage roguelike where you finally get to play the bad guy - a giant Kaiju monster destroying NYC and evolving new powers
Why I made it
Growing up as a kid, I loved playing Rampage as a huge monster. I fused the idea with roguelike mechanics to create a crazy power fantasy. Instead of saving humanity, you're destroying arguably the greatest city in the world.
The details
Genre: Action, Roguelite
Engine: ThreeJS
Made with: Claude Code
Mobile: playable on a phone
From the maker
Growing up as a kid, I loved playing Rampage as a huge monster. I fused the idea with roguelike mechanics to create a crazy power fantasy. Instead of saving humanity, you're destroying arguably the greatest city in the world.
Big monster, small city, numbers go up. Thats the lot, and it's plenty. Stuck one run on while I was waiting for something else and then did four more.
Being the monster is an old fantasy, so it's odd how seldom anyone builds it out with any care. Hanging roguelite upgrades off it is the smart move, because the power curve and the premise pull the same way: you start big and you end absurd. Flattening a city while your kit gets stupider makes a great spine for a run.
Survivor-likes come down to crowd shape and readability. Being enormous changes that maths (in a way I enjoyed). You're not really dodging so much as picking what to walk through, and upgrades that alter your footprint end up mattering more than raw damage. Give it a few runs to see how the build paths interact.
Rampage ended when your quarters ran out, every single time. Bolting a run structure onto that is the correct instinct, and collecting new powers between runs is the clever bit. Gives it a pull the original never had time for.