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Positive
100% of 4 reviews are positive
About DECKRUNNER
A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the escape pod before the station gets you first.
Why I made it
I love roguelikes and shooters! I wanted to explore an idea that blended the two of them together. Customization as well.
The details
Genre: Shooter
Engine: ThreeJS
Made with: Claude Code
Multiplayer: yes
Mobile: playable on a phone
From the maker
I love roguelikes and shooters! I wanted to explore an idea that blended the two of them together. Customization as well.
deck by deck down a dead station, running for the escape pod before the place takes you. Strip it back and it's a vertical dungeon with a countdown sitting at the bottom. Weapons and perks give each run its own personality.
What does this do that the last twenty didn't? Fair thing to ask, given roguelike plus shooter is the most crowded pitch in games right now. Going on the description, not alot, apart from happening in a tab with nothing to install. Turns out that's worth something. Runs are quick and the whole thing is slight, but the fundamentals holding it up are the right ones.
The hard problem with a first person roguelike is keeping the gun feel intact when the loadout is re-rolled every run. Variety only pays if the baseline shooting is tight underneath it. Station corridors are the right geometry for the job, short sightlines, no long range guesswork.
Deck by deck through a dead ship, carrying out whatever you find. The run structure is judged well. Short enough that dying isn't a disaster, long enough that you get attached to a build. The scramble for the escape pod at the end makes a good closer.