Horror roguelite card game where you negotiate ritual offerings with a corrupted Andean abundance deity. Built by a 20yo solo dev from Bolivia. Every wish has a price.
Listing three of the most loved card games of the past few years as your influences is normally a trap. This one gets out of it because the folklore isn't paint on top. The mechanic comes out of the folklore. Whether the negotiation has real depth or is a coin flip in a costume, I couldn't tell you without longer at it, and it has earned that time from me.
Creepy card game where every deal costs you something. Took a couple of minutes before it clicked... got there tho. Doesn't waste your evening explaining itself.
Another dungeon of card fights, or bargaining with a god who is already corrupted? Easy choice. The cost sits inside the fiction here instead of on a health bar. Andean folklore is ground nobody has worn out yet, and horror deckbuilders are at their best when the theme does the intimidating for you. Every wish has a price. I'd like to watch it keep that promise.
Haggling with a god who always wants more than you offered. As hooks for a card game go, that one is well ahead of the field. The Bolivian folklore isn't wallpaper either. It shapes what the cards do. People will tell you it's Balatro and structurally they're right, but there's a mean streak in this that belongs to it alone.