Didn't think strategy would work in a browser tab. It sort of does. Taking the German side felt properly cheeky. Not one im going to sink an hour into, but I had a fine time shoving units about.
Ambitious in the wrong direction, for my money. Real time strategy has to earn back its setup cost with depth and clarity, and a browser build where most sittings run a couple of minutes tends to mean you're looking at the sketch of a system instead of the system. The alt history framing is very good. I just don't believe there's an RTS underneath it yet.
Britain spent 1940 braced for landings that never arrived, and building an RTS into that gap is a far smarter choice of setting than another generic front. Hedgerows and fields, and a home defence with no business winning anything. Honestly? I want to lose that one as much as I want to win it.
Two sides, one stretch of Kent, and an entire genre riding on whether unit selection fights you or not. Browser RTS usually falls over on order responsiveness rather then scale. The part I like: you can run the defence or the assault, so the same ground reads completely differently depending on which way you're facing.
War games are not how I usually spend an evening, and an alternate 1940 invasion of Kent is a long way from anything calm. The scale won me over. A session runs a couple of minutes. No campaign sitting there asking to own your week, just a short sit down and a handful of decisions. Quiet enough to keep around, honestly.