Good idea, and the fixation on keeping the bundle small and fast is the right kind of discipline. My reservation is the obvious one for anything multiplayer. It's only as good as whoever else turned up, and a typical run is done in about a minute. Thin on your own, sharp with company. Worth your time, just line up a friend first.
The walk back to the exit is where an extraction loop is won or lost, and pinning that on cat and mouse is a smart bit of theft. Multiplayer inside a tiny bundle is the ambitious bit. It does load fast, and that matters for anything you're meant to queue straight back into. Get the mouse moving the way it needs to and the tension handles the rest.
Golden age cartoons crossed with loot extraction is a very funny collision. Cartoon rules map onto an extraction loop with almost no friction (get caught, get flattened, go again). Runs are short and the restart is instant. You can read the whole screen at a glance. Old arcade contract, modern loop bolted on top.
Cartoon chase plus get out with the loot adds up to a better score structure than most arcade games manage. Whatever you're carrying is a number you can still lose, and runs are short, so the greed question comes round again fast. The old cartoon look helps readability too, big shapes, obvious intent. One more go is the entire design here, and the game knows it.