First person is the correct choice here and also the harder one, since you can't fudge orientation with a chase cam. So it reduces to a single question: do roll and pitch sit under your hands without fighting you? Dogfighting stands on that and nothing else. Clean target read and I'd have this open in a tab most days.
Flew about for a while. Honestly, it looks great. Ships, space, you point and you shoot, and I didn't have to read a word of anything before I got going. Always appreciate that. Worth the click
Multiplayer dogfighting in a browser needs somebody else up in the air with you. The entire design assumes a room with people in it, and on your own what you've got is a very handsome flight model and nothing to point it at. Beautiful work. I still cant tell anyone to click it on a quiet weeknight.
The Elite lineage is sat right there in the framing, and I say that as a compliment. Space combat inherits a lot of its atmosphere at no cost (dark, quiet, a horizon that isn't one) and rather than dressing that up, this just leans on it. My one wish is a bit more fiction about who I'm shooting at and why. The mood carries the rest of it.
Space might be the only setting where a dogfight can still feel calm, and this one settles right into that. I'm a poor pilot. Didn't matter. You drop in, take a few slow turns around the dark, let the view do the work, and you leave happy. Sessions are short on purpose (I read that as a kindness).