RUNEFALLS
Slide ancient hieroglyph stones across a sacred 5×5 grid, decipher the…
Launched · 5 days ago
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About RUNEFALLS
Slide ancient hieroglyph stones across a sacred 5×5 grid, decipher the sequence carved in the shrine above, and unlock the wisdom the ancients buried for those worthy enough to find it.
Why I made it
I wanted to build something that felt like it had weight to it not just mechanically, but emotionally. The sliding puzzle mechanic is simple, but I layered it inside an Egyptian temple world because I was drawn to how the ancient Egyptians thought about the soul the idea that what you carry, what you put down, and what survives says everything about who you are. The treasure you unlock at the end isn't gold or points. It's five chapters of text that speak directly to the player about resilience, identity, and what you're capable of. I wanted the game to feel like it was built for the person playing it. The hieroglyphs, the stone, the music, the torchlight all of it was in service of one question: what if a puzzle game made you feel something real when you finished it?
The details
- Genre: Puzzle
- Engine: ThreeJS
- Made with: Claude Code
- Mobile: playable on a phone
From the maker
I wanted to build something that felt like it had weight to it not just mechanically, but emotionally. The sliding puzzle mechanic is simple, but I layered it inside an Egyptian temple world because I was drawn to how the ancient Egyptians thought about the soul the idea that what you carry, what you put down, and…
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