An orbital mechanics game where you slingshot around planets using gravity to escape the solar system.
Why I made it
It's very inspired by Outer Wilds : a game around space with beautiful contemplative music and a real story around it, but 2D and with the real solar system more like Spaceflight Simulator.
The details
Genre: Adventure, Simulation, Space
Engine: Vanilla Javascript, zero dependencies, zero sprites
Made with: Claude Code
Mobile: playable on a phone
From the maker
It's very inspired by Outer Wilds : a game around space with beautiful contemplative music and a real story around it, but 2D and with the real solar system more like Spaceflight Simulator.
Gravity assists make a lovely toy, and toy is closer to what this is than game. Some people will take to that. Others won't. The pull is feeling the maths in your hands instead of beating anything, so if youre after goals you'll bounce off it fast. If you enjoy prodding a system until it clicks, give it the couple of minutes it takes to get the idea.
Quiet, slow, and mostly about waiting for the right moment. Nothing here raises its voice and nothing is on a clock except physics, so it sits in that lovely space where you can stare at a curve and think. Nice one to park in a tab. Sound on, lights down.
Here the orbits are a puzzle box rather than a light show. You steal speed off real planets to claw your way out, so every world stops being wallpaper and becomes a lever you can pull. Yes, I can name the quiet space games it grew out of. Doesn't bother me one bit. That mood is very hard to fake and this one goes after it honestly.
Proper orbital mechanics, so your first several attempts end with you falling into the sun. Then it clicks. You start reading the whole system as a chain of free pushes and it turns genuinely lovely. Apparently there isn't a single sprite in the entire thing. You would never guess.