Stoke Slopes is a multiplayer arcade skiing game where players spawn in a mountain lodge, pick a slope, race downhill collecting tokens, and compete on persistent leaderboards — all running on vanilla JS and Cloudflare with zero third-party services.
Vanilla JS and no third-party services is a technical brag rather than a reason to play, and I'd have walked straight past it if the the game underneath were weak. It isn't. Downhill racing against a persistent scoreboard holds itself up for as long as the handling stays fair. Depth is my reservation, because one verb wears out.
Pick a slope, bomb down it, grab things, land on your board. That's arcade structure from about 1990 and the years haven't hurt it, because the score stays legible: you always know whether this run beat the last one. The lodge as a hub is a nice touch, it gives the runs somewhere to start from instead of a menu.
If the slope doesn't feel fast then a skiing game has nothing. This one feels fast. You pick a run from the lodge and off you go, thats the loop. The leaderboard persists between sessions and I got comprehensively beaten on it. Healthy sign, I've decided.