Fairy tales get stolen and you swing your own arms to win them back. Aimed squarely at kids, and that's praise from me. Storybook worlds also hand a small game an honest reason to change scenery without building a whole map. Warm framing, with a decent villain concept sitting underneath.
Standing up and waving at my laptop is not how I play games. Definitely not at eleven at night on the sofa. Webcam tracking wants light and it wants space and I had neither. Charming idea tho, and I can picture it landing with kids in a bright front room. Just not for the way I sit down to play.
A thief who eats fairy tales. Properly good premise, and I wish more short browser games reached for an idea that clean. Storybook worlds hand you permission to change the rules from one scene to the next, and slashing is a lovely blunt verb to carry into a place normally made of nothing but words. The frame is pulling more weight here than most tiny games can be bothered with.