Playing as the thing being exterminated is a genuinely good inversion, and lunar dust makes the right stage for it. You grow organs outward from a damaged seed while machines burn the edges back in, and that gives the whole game its shape: spread, lose ground, spread again. Strategy games so rarely bother to have a point of view. This one has one and commits to it.
Be warned, it's a proper strategy thing. You grow a colony outwards and machines turn up to burn bits of it off. Fine idea. Just not what I want on a laptop at midnight, and I couldn't work out what I should be doing quickly enough to stay with it. If you like sitting and thinking, go on. Wasn't my kind of tab
A first attempt at strategy from someone who tells you so up front, and the scope shows. One map idea, one growth mechanic, one antagonist. That's the correct size for a first go. What surprised me is that it asks for a few minutes of thought rather than reflexes, and almost nothing else in a browser does.
You are the infection (nice inversion, that). You spread organs out through the dust while the humans try to burn you back out again. The growth decisions really do matter, and the sight of the colony creeping across the surface is great. Slower than it looks, and better for it.