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Positive
100% of 3 reviews are positive
About The Operator
A psychological horror game where you must navigate a broken emergency phone system from an abandoned forest tower before something outside reaches you.
Why I made it
I love horror games but I always felt like the scariest thing isn't the monster — it's being helpless. Inspired by Coldline, I thought what if you're stranded in a forest tower at night with Siren Head outside, and your only hope is a phone that keeps putting you on hold?. Hope it scares you. :)
The details
Genre: Puzzle, Psychological Horror Puzzle
Engine: ThreeJS
Made with: Antigravity
Mobile: playable on a phone
From the maker
I love horror games but I always felt like the scariest thing isn't the monster — it's being helpless. Inspired by Coldline, I thought what if you're stranded in a forest tower at night with Siren Head outside, and your only hope is a phone that keeps putting you on hold?. Hope it scares you. :)
Phone menu horror is a strong, specific premise and the restraint is the best thing about it. What worries me is room. A couple of minutes a run isn't much space to build dread, and dread is the only thing this design has to sell. I'd still tell people to try it. The idea is worth more than most fully staffed horror games manage.
Helplessness is a better horror engine than any monster, and this goes straight at it. You're in a forest tower at night. Something is outside. The phone system keeps putting you on hold. Bureaucracy standing between you and rescue is a nasty, nasty idea, and keeping the threat off screen reads as instinct rather than compromise. It's short, and short is usually correct for horror.
Played it late, which was a mistake and also the only sensible way to do it. You never fight anything. You just work a phone that keeps parking you on hold. Being useless is scarier than being hunted, turns out.